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LMC:
Talk about the
successes.
RK:
I
think that our greatest success on Frankenstein was the fact that we
were able to do so much with such a small budget in such a short
amount of time. We all sacrificed a lot of sleep to pull this off.
In one month and two weeks we created a full body creature suit
(complete with mask, gloves and boots), 15 sets of multi-piece foam
latex appliances for Frankenstein's monster, multiple gelatin
appliances for the Bride of Frankenstein, two foam appliances of the
Wolf man, an over head latex mask of The Ghost of Dr. Frankenstein,
a torso of the creature to be rigged w/ tubing for a stabbing, a
prop arm to be torn from an actor, a ton of slab molds of wounds and
injuries, teeth and dentures for three of the creatures, a partial
corpse body, five gallons of blood and so on. The fact that we got
all of the work done was a triumph in itself. All this combined with
the fact that many of our crew members were new to the industry and
just out of school. We were literally working up to the very last
minute. In most cases I was commuting to the set in LA, working a
full day, commuting back to my home in Riverside County (a two and a
half hour drive) and completing the work that was needed on set for
the next day - then starting the whole process all over again. I got
by on about 3 to 4 hours of sleep per day throughout shoot. We
achieved something that many could not and we made the effects work
despite all of the challenges set against us.
.
LMC:
Wow! Hopefully that hard work will pay off
with better paying jobs.
RK:
That
is what I am hoping as well. I simply can not sacrifice the quality
of my work just because of money. So when I take on a project I will
always make the extra effort to create the best effect possible with
the time and resources available. In this instance I wanted to make
sure that "Frankenstein Vs The Creature from Blood Cove" accomplished
what it was intended to be - a homage to the classics. It was very
important that we captured the essence of those old B movies, even
the cheesiness that they had. I think that we were successful, and
only time will tell if it will become a cult classic. But as they
say, nothing ventured nothing gained. I think that people will find
this movie to be very fun, there are scenes that are very funny. The
film is not only a homage to the classics but it has captured the
essence of those old B movies that we love. This movie is at times a
bit campy, but then so are the classics that inspired it. We tried
to capture the look as best we could - although I am not completely
satisfied with all of the monsters. The creature suit was rushed and
we didn't have enough time or money to make it top notch. The end
result was a suit that looked and moved just like the classic B
movie monster suits. So in a sense it all worked out the way we
wanted. This movie is definetely not a modern remake, not by any
means. No, this film is more of a tribute, and it is a lot of fun.
LMC: What did the
producers/director think of the work?
RK:
The director was
very pleased with the overall look of our monsters. Being that we
had two whole years to work out the designs and the end results
looked almost exactly like the two dimensional drawings - how could
he not be pleased? I think that the director was not prepared for
the amount of time it took to apply the makeups, despite many
attempts to explain the process. Our Frankenstein monster makeup
took two hours to apply, and the Bride makeup took even longer.
Those of us in the business know that this is the norm, but as with
most directors and producers he wanted the makeups done faster. Of
course we did what we could to accommodate the needs of the
production, but some makeups just take a certain amount of time to
apply no matter how many corners are cut. Ultimately it is the
finished product that pleased our director the most. Some of the
interviews and press releases for the film quote our director as
saying "Audiences will be amazed at the special-effects make-up for
the various monsters, creatures, and ghost characters", "Millions of
classic horror fans have waited for years for a film such as this
and our traditional-style special effects make-ups are amazing", and
"The closer we are getting to completion, the happier I am with the
production". Hearing our director say such compliments about our
makeup designs in public is a testament to the hard work and
sacrifice made by myself and my crew.
LMC:
Do you ever find yourself at odds with
the director or come across one that just is never happy with the FX
work?
RK:
Actually it happens all the time. The more you
work in this industry, the more you meet up with personalities that
don't agree with your own. I have never had a director that has been
unhappy with my work, however I have encountered some directors
whose personalities just didn't gel with mine. In these situations I
try to accommodate the director's needs as best as I can. If a
director is being unrealistic about what they are asking then I tell
them. In the event that a director is irate or behaving childish I
will try to remain as diplomatic as possible, but at the same time I
won't tolerate abusive behavior either. It is very important to
practice proper etiquette while on set, unfortunately some directors
out there don't.
LMC: What was your overall opinion of the work you did?
RK: Ultimately
I think that all of the makeups and effects could have been done a
lot better had we more time and more money. I really wanted to make
a mechanical mask for the creature and a silicone body suit but
there simply just wasn't enough time or money. I would have liked to
add more detail to the sculptures of all of the characters, and I
would have liked to make the working effects more intricate and
realistic. The fact is, few independent films offer enough money and
time to do things exactly how you want to. Sometimes your idea of
what a character should look like might not agree with the
director's vision. In this case the director and I were on the same
page as far as conceptual designs go. I tried to negotiate more
pre-production time for the creation of the makeup and effects, but
the director would not budge on the shooting schedule so we did what
we could with what we had to work with. In the end, I am pleased
with the overall look of the characters because it works for the
film. I think that inadvertently the time and money crunch worked
towards our advantage because it forced us to use some "old school"
methods to create our monsters. The monsters don't look as
aesthetically perfect as the creatures you might see in a modern day
horror film, but then the old classic monsters weren't as realistic
as those made today anyway. So the final result is that we truly
captured the essence of the classic Universal monster movies.
LMC:
What advice can you
give those wanting to break into FX?
RK:
Be patient and don't give up. It takes a lot
of hard work and sacrifice to become a good makeup artist. In the
beginning you may have to work for free or for low pay to get your
feet wet. It is also very important to never stop learning your
craft. The moment someone thinks that they are an expert and they
know everything is the moment you die as an artist, because you stop
growing as an artist. There are new products and materials coming
out all the time that advance our craft. You should learn about
these advances and try to incorporate them when you can. Another
good piece of advice I can offer is that you really need to love
what you are doing. This business can be super stressful and it is a
lot of hard work. Being an FX artist is not as glamorous as one
might think. It is one thing to create fantastic monsters and
creatures on your own time, but to do it professionally for someone
else you essentially have to let go of your creative pride in favor
of the bigger picture, which is the final product. You have to be
able to work under pressure, deal with different personalities and
be able to work as a team. When something goes wrong you have to be
able to keep a cool head and quickly resolve the problem. And you
should be prepared for anything that comes your way. This job isn't
for wimps, but a truly dedicated and talented artist that can
embrace these realities will do well for themselves and their
career.
LMC:
What is
your opinion of the Hollywood/movie system as far as how producers
deal with the FX?
RK:
I think the biggest problem with producers these days is their lack
of understanding of just how much goes into creating special effects
makeups. Most producers out there seem to have this idea that a
special effects makeup artist is just some guy that shows up with a
box full of rubber noses and can create magic from the tip of his
fingers. This puts the makeup effects artist in the position of
having to educate the directors and producers about the process.
Some producers and directors understand the effort it takes, while
many others simply don't care. Another big problem with the
Hollywood/Movie system these days is that more and more productions
are expecting more for less. With the advent of digital technology
it has become much cheaper to make movies and many more people are
getting into the film making business. The problem is that many of
these people out there making independent films are lacking proper
funding to create the effects that they want. Because they lack the
money, a lot of indie producers are seeking artists willing to work
for free or for very low pay. You often see an indie film offer $50
for a day rate. That's less than minimum wage! I have also seen many
indie projects offer to pay for all the supplies, but then only be
willing to pay a blanket amount after you give them the shopping
list. This would mean that they expect you to cover the difference.
The trend is disheartening to say the least. If we as makeup effects
artists can put our proverbial foot down to these low ballers I
think that we could change this trend. The problem is that so many
newcomers are willing to work for free just for the opportunity.
There's really nothing wrong with that, but there should be a limit
as to what we are willing to do for free projects. It is a fine line
between opportunity and being taken advantage of, and ultimately we
all want this to be a career that we can make a good living at.
LMC: What future projects will you be looking
for? Are you choosy in what you do, or is money the largest factor?
RK:
One of the things that I have been looking for in potential projects
lately is whether or not there is an opportunity to act in the film
and do the effects, just as I did in Frankenstein. I have
recently taken two film projects to do both the makeup effects and
act in. One is a vampire film where I get to create the effects and
be featured as a blood sucking vampire. The other is a horror satire
in which I will play a keyboardist in a rock band that's kicked out
of the band, and then goes on a killing spree. By wearing the two
hats, one as an effects artist, one as an actor it allows me the
opportunity to follow in the footsteps of two of my greatest idols -
Lon Cheney and Tom Savini. I try to not let money be a factor but
sometimes you take on a gig because the bills are due. If you only
focus on the money it is a slippery slope and you may find yourself
sacrificing your talent in favor of monetary advancement. I have
often been caught saying "If I didn't have to make money to survive,
I'd do this for free". The reality is that we all have bills to pay,
and I am no exception. I try to pursue jobs that will push my skills
to the limit and offer me a challenge, but frankly I am limited to
whatever film projects that are out there - and I am one of
thousands of FX artists that are bidding on the job.
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