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Casey has been nothing but helpful since I first met him.
He is always willing to answer any question I have thrown his way
and with a well thought out response. I have thrown a lot.
He's a real talent and has a work ethic like no one I have seen
before. You will find a lot of original and neat designs in
the following interview. Casey has a unique ability to turn
bugs, sea life and all kinds of various organic features into some
new and wonderful creature. Very few artists can do this with
such mastery.

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LMC:
Where did the interest in
creating creatures come from?
CL:
My
interest in creating creature's came from none other then horror and
sci-fi movies.
LMC:
Did you do much creature creating as a kid?
CL:
No,
I never did any creature creating as a kid. I actually never even
put my hands into clay until 1997, when I ordered my mask kit from
Monster Makers. That was my first experience in creature design and
it wasn't the greatest experience because I had no clue as to what I
was doing and everything that could go wrong did go wrong!!! I then
went to make-up school shortly after that. Whew!!!!!
LMC: Talk about makeup
school
CL:
I attended M.U.D. Make-Up Designery in Burbank
California. Basically, I was one of their first students.
I took the Animatronics make up class for a couple months. I
had two great teachers, Paul Thompson and Karl Zundel. I think they
have the best school around and they really care about the students
and how they do after they graduate. They helped me get my
first job at Almost Human studios. Rob at Almost Human was a
funny and cool guy to work for even though my time there was brief.
I then got my hands on Dick Smith's course and went through it.
Even though I didn't pursue FX, I was able to use almost everything
I learned at M.U.D.
LMC: Did you intend on going to makeup school
from an early age, or was it not your first choice?
CL: I
never intended on going to make-up school. In fact I never
knew such a thing existed. I was involved in the extreme sports side
of things such as skateboarding, snowboarding and riding my bike.
When I moved to Washington I was actually planning on opening a
skateboard and snowboard shop. It wasn't until I was 24 that I
finally realized what I wanted to really do with my life, and that
of course is sculpting.
LMC: Wow, do you still do those sports?
CL:
No, I don't do any extreme sports anymore, otherwise I would
probably start to look like my creatures from all the slams I use to
take.
LMC:
: What do you think the formal training taught you? How does
it compare to on the job?
CL:
The formal training taught me alot about working in the studio
environment. It has also taught me two very important rule's which I
still live by today........K.I.S.S. "KEEP IT SIMPLE STUPID" And
"NEVER LET ANYONE SEE YOU SWEAT". Basically you should always try to
conduct yourself at a professional level.
LMC:
When you finished school, what were your
plans?
CL:
When I finished school the plan was to become a make-up artist.
However, that took a sharp turn into Resin Model kits and just
freelance sculpting. While I was in school, I found out very quickly
that I didn't want to do the make-up side of things. I enjoyed
sculpting more then anything else except that I was horrible at it.
This is also when my interest in model kits took over. It was in
resin model kits that I found an industry where I
could
sculpt the stuff I love and produce it. So, after going into a dead
make-up industry right out of school, I chose to head home and work
on my sculpting. I sat in my room for two years sculpting and
learning anatomy and rarely sculpting monsters. It took a lot of
dedication to learn anatomy. But if I had not done that, I would not
be the sculptor I am today. Now I'm making a living as my own boss,
doing what I love to do....creature design!!!!!
LMC: Who has been the primary influence on
your work?
CL:
Wow, I have alot of influences but primarily, I would have to
give credit to all the big name FX guy's. They were the primary
influence. This is a tough one, because I like sculpting a wide
range of subject matter. I like to get my inspiration from such
things as insects, sea life, reptiles, mammals, sci fi, horror
etc.....you name it I probably have already sculpted something that
fits into every main category. I love 2D artist guy's like Brom or
Frazetta and Brian Froud. So I would have to say all my original
stuff is my favorite stuff to sculpt.
LMC:
You sculpt a wide variety of things of all shapes and sizes, what do
you like sculpting the best?
CL: My favorite sculpture so far would have to be the Assassin. I
didn't just sculpt another creature, I created a monster!!!! It has
a backround story to it and to me I like the designs that have
character as well, not just another zombie or whatever.
LMC: Did you approach it with a story in
mind, or did the story emerge from the sculpture?
CL: Yeah, the story emerged from the
sculpture. It was really the segments that led into the background
story, because it looks like the creature could split into segmented
parts or something.
LMC:
What's your favorite work done by someone else and why?
CL: I have several favorite pieces done by
other creature designers, however my all time favorite would have to
be Jordu Schell's Bug Boy. It's the piece he sculpted in Movie FX
issue 4. I have a painted version in my studio and I guess I like it
for a lot of reasons. Besides it being very creepy, it also has
tremendous character. The beauty of the piece to me is the
simplicity of it as well. O.K. I also love bugs. But that's
not it, it says something to me and I never get tired of looking at
it. I'm always amazed when I look at it and it always inspires me to
sculpt and paint.
LMC: Any pros you admire?
CL: Wow! There are too many to name, but here
goes..........Steve Wang, Jordu Schell, Miles Teves, Takayuki
Takeya, Yuji Oniki, Yusuke Takeyanagi, Taishiro Kiya, Steve West, Mike Cusanelli, Tony
Mcvey, Shiflet Brother's, Mike Elizalde, Jose Fernandez and Mark
Newman , Mark Alfrey etc.....I probably left out alot of others but
that's a general list that comes to mind.
LMC: What type of masks/props/models do you
like to collect?
CL:
I have a ton of resin models in my collection. I like to collect
alot of the creepy stuff like Feweture models but there's to many to
name and most if not all of them were done by the list of previous
sculptors. I also like to collect masks done by Jordu Schell
or Steve Wang. Steve you can count on me buying a few of those new
masks.
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